Explain this Newton - Sara Rosas' hair
defying the laws of gravity! Or is a bat about to land on
her head?
Photo by: Alfredo Lainez, courtesy www.ittf.com
Thanks to Jonathan Roberts for contributing
this article.
Firstly, a very brief introduction to the mathematics that is used
to describe Table Tennis. There are a handful of formulae that are
used, which a man called Sir Isaac Newton derived in his monumental
work Philosophae Naturalis Principia Mathematica. Incidentally,
this work is generally regarded as the single most important work
ever written in the history of science, and I regard Newton as the
greatest scientist to have ever lived.
It accurately explains how objects move from the scale of interstellar
objects (galaxies, stars, planets, SERIOUSLY BIG STUFF etc.), down
to things on the scale of about 1000th of a millimetre or 1 micron.
After that, this model of the universe starts to break down and
you need to go to Quantum Theory and Relativity, which involves
FRIGHTENING Mathematics and Physics to use.
Anyway, this is the Physics and Mathematics of Table Tennis in
the Newtonian Universe.
The basic formulae to be used here are: P = W÷t
W = Fs
F = ma a = (v - u)÷t note: This is usually rearranged to v =
u + at
T = rF
Note: When two letters are next to each other it means multiplication.
This is the correct notation. Take the second formula as an example,
W = Fs
This is expressed as W = F multiplied by s or W
= F x s.
Where:
P=
Power (The amount of oomph that is applied)
W=
Work (The amount of energy that is consumed)
t=
Time (Length of time the Power is applied for)
F=
Force (Basically the amount of grunt the shot has. Similar
to P but subtly different)
s=
Displacement (this essentially translates to Distance, except
under certain circumstances)
m=
Mass (weight of the ball, fixed at 2.7g)
a=
Acceleration (change in velocity over a given time period)
v=
Velocity (speed of the shot)
u=
Initial Velocity (how fast the ball is hit at you)
T=
Torque (The amount of Turning Force that is applied)
r=
Radius (the length from the middle of a circle, to the perimeter.)
P = W÷t
In order to gain more power in your shots, you have to do
more work or take less time in your shots. The time
in a shot refers to the time the ball is in contact with the racquet
which is fixed at approximately 0.003 seconds. Therefore, in order
to increase the Work done, the second equation must be examined:
W = Fs
If the amount of Force is increased, then the Work
coefficient is increased. The other way is to increase the Displacement,
but that cannot be done as the length of the Table is fixed (technically,
lobbing or looping the ball will increase the Work done,
as the ball has to cover a larger distance than ball that barely
clears the net). In order to increase Force, the third equation
must be examined.
F = ma
In order to increase the Force, the Mass of the ball
needs to be increased which is impossible, or the Acceleration
needs to be increased. In order to increase the acceleration,
we analyse the fifth equation.
a = (v - u)÷t
The result of the calculation between the brackets must be calculated
first (it's a mathematical law). Therefore you want to maximise
the acceleration, minimise the initial velocity. In
order to maximise the velocity, you have to hit the ball
as hard as you can. The initial velocity is something you
have no control over, as it is how hard the opposition hits the
ball at you. However, as the initial velocity is coming towards
you, its value is negative. So it is actually added to your velocity,
as subtracting a negative number actually means you add the two
terms (another mathematical law). The time remains fixed,
for the reason explained above.
Therefore this demonstrates why the harder you hit the ball, the
more Power it will have.
But, speed is not everything in Table Tennis. There is spin, which
will now be discussed.
All about spin
A ball that is spinning is always easier to return than a ball
that is not spinning because a ball that spins has stability at
range. The frontiersmen of America had worked this out and used
it with their rifles. If you look down the barrel of a rifle, you'll
see it has what are called 'lands' down the barrel. These are grooves
cut into the barrel that twist in one direction, causing the bullet
to spin. This gives the projectile stability at range. Without the
lands, the projectile would stray off course after about 50 metres
and certainly by a hundred. For history buffs, rifling was discovered
and exploited during the American War of Independence.
To understand spin, an understanding of what's known as air speed
and relative air speed is required.
Air speed: This is simply the speed at which an object moves
through the air. A top pennants player can smash the ball at about
200 kilometres per hour. This is the speed of the ball relative
to a stationary object (the table, the umpire's chair , as
long is it isn't moving, or else you start to get into the beginnings
of Einstein's Theory of Relativity, which I'm NOT going into
here). If the air itself is moving, then relative air speed is used.
Relative Air Speed: This takes into account any wind that
the ball is travelling through. If for instance, you were to smash
the ball (with an air speed of 200 km/hr) into headwinds of 10 km/hr,
then the relative air speed would be 210 km/hr. If on the other
hand you had the wind blowing behind you at 10 km/hr, the relative
air speed would be 190 km/hr.
When wind occurs at an angle you introduce what's known as a vector
term. This means the angle of the wind only partially affects the
ball.
The mathematics is as follows:
The above triangle shows a vector diagram of the direction (the
angle, Ø, or Theta) and velocity (the length of the line)
the wind is blowing. Through this diagram, a number can be derived
to represent the wind speed on the ball.
Sine Ø =
Short line ÷ Direction the wind's blowing
Direction and magnitude of wind =
Short line ÷ Sine Ø
This isn't really an important factor in table tennis, as wind
speed is usually negligible, due playing indoors, unless you have
a fan on in the same room.
To fully understand the concept of spinning the ball, a look at
what happens when topspin, underspin and sidespin is applied to
the ball must be analysed.
A heavily stylised topspun ball:
The ball will tend to come off the table flatter and faster than
if it was just blocked back. The ball also has a tendency to drop
suddenly, Think of the effect a high loop has on the ball. This
is an extreme example of topspin in use.
A heavily stylised underspun ball:
The ball will tend to float on to the other side of the table.
It has a tendency to stay high for longer. When it bounces, the
ball tends to kick up off the table. A late chop taken far from
the table that just clears the net will demonstrate this.
A heavily stylised sidespun ball:
With sidespin, the ball will tend to curl either left or right.
This is clearly demonstrated in service. A forehand pendulum serve
will tend to curl away to the opposition's left, whereas a backhand
sidespin serve will tend to curl away to the opposition's right
(assuming you're a right hander).
Why does spin behave the way it does?
To fully understand the dynamics of spin, the relative air speed
in relation to the ball's speed must be examined. If you spin the
ball (in the diagram below it is top spun), then at a certain point,
it will have a minimum relative air speed. At the point where there
is a minimum relative air speed, a slight vacuum occurs.
A topspun ball moving through air:
The wind is in quotes, because it is created by the direction the
ball is travelling. It's the same as riding a bike on a still day.
It will feel as though there is a breeze in your face. The arrows
on the ball indicate the direction the ball is rotating. When the
arrows point in the same direction as the 'wind direction' a slight
vacuum will form.
Nature doesn't like vacuums and will tend to try and fill it. The
way this occurs is by surrounding objects filling the void. In this
case, it is the table tennis ball. The ball will tend to drop into
the vacuum. This explains why top spun shots will drop quickly.
An underspun ball moving through air:
With underspin, the vacuum forms at the top of the ball, and 'sucks'
the ball upwards. The same principle applies with sidespin, except
the vacuum forms on the side of the ball, sucking it left or right,
depending on the spin put on it.
Also, a slight vacuum forms at the rear of the ball, due to its
motion. There is no technique that can overcome this, it's the nature
of anything in motion (ie even a snail sliding across a leaf will
have this vacuum). The only thing that can be done is to use a new
ball.
This is because the additional powdery stuff on the ball causes
the air around the ball to be pulled around to the back of it slightly,
thereby minimising the vacuum discussed above. The smaller this
vacuum, the faster the ball travels. This applies to any projectile.
It is for this reason that both table tennis and tennis balls are
replaced during tournament play. In tennis, it's how hairy the ball
is that minimises the vacuum.
A new ball is also fractionally heavier than an old one, and when
it contacts the table, it will 'sink' into the table slightly more
than a lighter one. Because of this, the effect of the spin will
be more pronounced. The powder also makes the ball 'grippier', thereby
increasing the effect spin can have on the ball. In Physics terminology,
the powder increases the frictional coefficient.
Another interesting fact is that table tennis balls are pressurised
slightly. As the balls are used more and more, this pressure leaks
out (even if the balls aren't used, it will occur, but using them
speeds up this process). My guess is that with top level play, this
drop in pressure would lead to the ball having marginally different
playing characteristics.
Reaction Speed in Table Tennis
From a biological perspective, there are limits to how fast the
body can react to a stimulus. There is a difference in this time
between an audio stimulus and visual stimulus. Technically we respond
faster to an audio stimulus than a visual stimulus, 0.18 of a second
compared with 0.14 of a second respectively. Therefore, if you can
work out EVERYTHING about the shot you need to just by hearing it
strike the racquet, you're 0.04 or four one hundredths of a second
faster than anyone else who has ever played table tennis before.
Good players (even average players like myself) can still deduce
a lot of what the opposition is doing, simply by listening to the
noise the ball makes when it contacts the bat. For instance a brushing
noise of the ball on the bat tells you that spin has been put on
the ball, hitting a loop will give this effect. A sharper 'pock'
will tell you that the ball has been struck quite solidly, and will
also tell you that they're using a thin rubber. It is, of course,
legal to ask to view the opposition's bat, so listening to the noise
to tell what thickness rubber is being used is just something that
can be done.
Some people say that when the ball strikes the table they can tell
whether the ball is top spun or under spun. Personally, I can't,
but it wouldn't surprise me that elite players can (Can an A grade
pennant's player please email me at jroberts@megaspin.net
to tell me if this is so, ideally from WATTA, so I can discuss it
and update this article).
In Table Tennis, the average total time to react to a shot is usually
around 0.25 of a second. With lots of training and lots of practise,
this can be reduced to 0.18 of a second. This is one of the big
factors in what separates the greats of table tennis, from the top
A grade players. In elite levels of the sport, even being the smallest
fraction of a second (1/1000ths) starts to make a difference.
T = rF
Torque is a Force that occurs when it is applied at an angle around
a fixed point. This is usually a circle. There are several places
that I've seen Torque used in Table Tennis. Some common places are:
Maximising the spin on the ball. By doing this a sphere (the
ball) is rotated about a point inside it. This means that the
faster the ball is spinning the higher the Torque.
Unwinding the body when playing a powerful shot such as a smash.
You unwind your hips, then your torso, then your shoulders, upper
arm, lower arm and finally wrist. This increases the Radius
of the swing. By hitting the ball toward the outer rim of the
racquet will also increase the radius. I don't know if this is
used in the game, as doing this would mean the ball is striking
the racquet outside of the sweet spot and causing a loss of control
(please email me at jroberts@megaspin.net
to tell me if this is true).
When serving a forehand pendulum serve, one technique is to
trick the opponent by minimising the amount of spin put on the
ball. This is done by contacting the ball close to the handle,
thereby minimising the Radius of the swing.
Technically hitting the ball harder (with a higher velocity) also
increases the Torque, as this increase in velocity results in a
direct increase in the acceleration of the ball. As F = ma,
an increase in a leads to a direct increase in F,
which in turn leads to a direct increase in Torque.
i.e. a = (v - u)/t F = ma T = rF
Energy
Energy cannot be observed. Only the results of Energy can be observed.
That is, when a ball is hit hard, you are observing the transfer
of Energy from the body of the player to the ball to cause that
shot, not Energy itself.
Energy is described in two forms (ignoring a smattering of other
forms, which, without getting extremely technical in chemistry and
nuclear physics, are beyond the scope of this article). These are
Potential Energy and Kinetic Energy.
The formulae used are:
Potential Energy:
E = mgh
Kinetic Energy:
E = ½mv2
E =
Energy
m =
Mass
g =
The acceleration due to gravity (9.81001 ms-2 to 5 decimal
places if you must know)
h =
Height of the object
v =
Velocity
E = mgh
This is a representation of Potential Energy. This represents the
ability of the object in question to use Energy. For instance, if
a Table Tennis ball was in your hand and you remove your hand quickly,
the ball would start to fall (due to gravity). As this occurs, the
ball's potential energy starts to be converted to kinetic energy.
When it hits the ground, the kinetic energy starts to change back
to potential energy, till the ball reaches the peak of its bounce,
and starts to fall again.
Theoretically, this should continue forever, as Energy cannot be
created or destroyed (except in a nuclear reaction, which involves
what is probably Science's most famous equation: E = mc2).
The reason it doesn't continue forever is due to air resistance,
in the form of friction, and the fact that the collision of the
ball and the ground isn't perfectly elastic (some of the ball's
kinetic energy is converted to heat, when it impacts with the ground,
and there is also some friction between the floor and the ball).
If you want to conduct an experiment (you can make quite a bit
of money out of this 'trick'), try dropping a golf ball and a table
tennis ball from the same height and see which hits the ground first.
Both will strike at the same time, as the resistance due to air
is almost exactly equal. Another way is to perform the experiment
in a vacuum, though this is a harder to set up. In that case, you
can drop a feather and a brick, and the two will strike the ground
simultaneously.
This explains why a serve with a high ball toss is more dangerous
than one tossed only 6 inches high. The Energy gained by the high
toss can be converted to spin or speed when struck by the racquet.
E = ½mv2
This formula shows that the faster you hit the ball, the more Energy
the shot will have. If the mass of the bat is high, then it will
also result in more Energy in the shot. This is because the mass
and energy terms are both directly proportional to the Energy.
Why is the 38mm ball faster than the 40mm ball?
As the 38mm ball has a smaller radius, it also has a lower mass,
and therefore a lower Energy due to the equation E = ½mv2.
This should therefore mean that the overall velocity of the ball
is lower. BUT, the 38mm ball is faster than the 40mm ball
because the increase in the radius results in an increase in the
wind resistance, thus slowing down the 40mm ball. When you deal
with objects of low mass like a table tennis ball, air resistance
is a major factor in slowing it down.
And that is a basic introduction to the physics of table tennis.
If anyone has any comments regarding the article, feel free to
email me at jroberts@megaspin.net.
Jonathan Roberts 8)
Copyright 2005 Jonathan Roberts
Got you own ideas about physics and maths in table tennis? Email
me and I'll add your two cent's worth below.
COMMENTS
Tuesday 1st November 2005
Agent HEX wrote:
Greg, you should consider taking the physics article off the
site. It's incredibly errorenous. For example: "At the point
where there is a minimum relative air speed, a slight vacuum occurs."
This exactly the opposite of the benoulli principle which creates
the magnus force in TT.
I can provide more examples as the author has no fundamental understanding
of physics and generally uses equations incorrectly, if you know
what I mean.
It contains a very one-side view of the purpose of a forum. But
really, I suppose you might not care.
Greg replied:
Hello Agent,
First of all, thanks for taking the time to give me some feedback
- I appreciate when people can be bothered to say what they think
about the site or it's articles.
Secondly, not being a physics or maths major myself, I couldn't
say whether Jonathan's article is totally correct or not - I'll
add your comments to the article and you can both feel free to debate
the correctness of his hypotheses. I would always be happy to put
up your own version of the maths and physics involved if you would
care to supply your own explanations. Getting a bit of debate about
the subject would be terrific as far as I am concerned. You could
always email Jonathan directly as well, his email is on the article
in several places - I'm sure he would be happy to chat about it.
Thirdly, I agree that my view of a forum is probably one sided
- I wasn't trying for a balanced article, just saying my point of
view. Again, please feel free to email me your own view of the purpose
of a forum, and I'll be happy to add it to the comments section
of the article - an different point of view would be something interesting
for other readers to think about. (Was the article meant for you?
Any reasons why it should be? ;) )
Best regards,
Greg
To which Agent Hex replied:
Physics article:
I'm not going to be comprehensive since I'm kind of tired. Just
some REALLY obvious things, some of which don't even involve physics
(come on greg, did you even read the thing?): (Greg
says - Sure I did - how much I understood is another matter....
;) )
1. Pompous intro. There's a reference to a mathematical work,
which makes no sense.
2. All of the newtonian equations are just given without proper
binding of variables to what actually happen (context). To be honest,
this whole section is junk. Statements like "technically, lobbing
or looping the ball will increase the *Work* done, as the ball has
to cover a larger distance than ball that barely clears the net"
are just false. Clearly poor marks in physics as the equation:
a) only marginally applies (and not in the way the author intents)
b) more embarrassingly, the displacement of the ball and
the force of gravity are the same in two mentioned cases
3. "The *time* in a shot refers to the time the ball is
in contact with the racquet which is fixed at approximately 0.003
seconds."
a) A fixed time is misleading in two ways. A paddle is not a spring.
b) And even if you proximate it as one, the spring constant varies
which means the periodicity (time) varies. I'm not going to waste
more space to discuss why the rest of that section is wrong.
4. The spin section starts off with irrelevent terms, which
it then dismisses. WTF.
5. The following pictures show stuff which has nothing to do
with "air".
6. Then, it goes to something that does. Again, WTF.
7. Which quickly degenerates into expressing bernoulli incorrectly
(directly opposite, in fact). Airplanes work because higher speed
creates lower pressure. Fo-shizzle.
8. The theory that somehow powder on the surface is related
to aero is totally unsubstantiated. The whole explanation basically
says "magic". The whole "leaking ball"
theory is just about as naive and crackpot.
I'm going to stop there because there's just no point to continuing.
I hope jonathan can find the courage to retake the physics class
he flunked out of.
For others who are thinking about giving it a shot, I'd suggest
looking into the ball/blade interaction with conservation of momentum.
There's some low hanging fruit there to provide encouragement.
I'd write my own "guide" if I felt it would actually
help people. But given the (nothing) response to my prior posts
on the matter, I don't thing I'd get much discussion /learning out
of it which doesn't exactly motivate.
Thursday 26th January 2006
Khoa Nguyen
(possibly not the Khoa Nguyen?) wrote:
In regards to the page http://www.gregsttpages.com/articles/tt_physics_maths.html
Could Agent share his insight into the physics of table tennis.